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AI Insights · Timothy · July 2024

Top 5 io Games Apps on iOS in Netherlands Q2 2024

Discover the performance trends of the top 5 io games apps on iOS in the Netherlands during Q2 2024, based on data from Sensor Tower.

Top 5 io Games Apps on iOS in Netherlands Q2 2024

In the second quarter of 2024, the top 5 io games on iOS in the Netherlands demonstrated varied performance trends in downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides an insightful overview of the market dynamics.

Paper.io 2 from Voodoo saw fluctuating revenue, peaking at approximately $314 in the first week of April and then experiencing a decline, ending the quarter at $133. Downloads for the game showed an upward trend, especially towards the end of the quarter, with a high of around 3.9K in mid-June. Weekly active users also increased, starting at 12K in early April and reaching about 15.2K by mid-June.

Snake.io - Fun Online Snake by Kooapps had stable downloads, with numbers ranging between 1.4K and 2.2K throughout the quarter. Revenue for the app was modest, peaking at $51 in the first week of April and gradually decreasing to $7 by the end of June. Weekly active users remained fairly consistent, averaging around 23K to 25K during the quarter.

Snake Clash! from Supercent, Inc. experienced a gradual increase in revenue, starting at $23 in early April and reaching $89 by the last week of June. Downloads were relatively steady, fluctuating between 1.4K and 1.8K. The game also saw a positive trend in weekly active users, growing from 7.7K to 10.7K over the quarter.

Hole.io, another title from Voodoo, showed a significant rise in revenue, starting at $46 in early April and peaking at $93 by mid-June. Downloads saw a notable increase, particularly in the latter part of the quarter, with a high of 2.4K in mid-June. The game’s weekly active users also grew, starting at 5.4K in early April and reaching 11.9K by mid-June.

Finally, slither.io by Lowtech Studios LLC maintained consistent downloads, with numbers ranging from 554 to 1.7K. Although the game did not generate revenue, it had a steady number of weekly active users, starting at 7.9K in early April and peaking at 11.6K by the end of April.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024